![how to update gradle in android studio 3.0.1 how to update gradle in android studio 3.0.1](http://lazyfoo.net/tutorials/SDL/52_hello_mobile/android_mac/import_project.png)
- #HOW TO UPDATE GRADLE IN ANDROID STUDIO 3.0.1 PATCH#
- #HOW TO UPDATE GRADLE IN ANDROID STUDIO 3.0.1 CODE#
#HOW TO UPDATE GRADLE IN ANDROID STUDIO 3.0.1 CODE#
I personally use regions/folds very much, in my classes there is not a single line of code and not a single method not associated/put into such a region. New in Android Studio 3 is, that the "structure" window now fully supports those editor-fold regions and this increases the structure view's read- and usability a lot! So you can easily hide some code from viewing. The effect is the same in both IDEs: You get a small (+) icon on the left border of the code view which allows you to collapse/expand this region. To help with that, I will create a short live template here with you, so you can utilize " regions" in Android Studio as easy as you do it in Visual Studio. I think this is one of the main reasons why this feature is barely used by Android Developers. " #region" is typed very quickly and does not really interrupt your coding flow, while typing such a Xml-Tag with a desc property is not so easy. We can clearly see that Visual Studio's way is by far more convenient. It's not new in 3.0, but the "Structure" code view of Android Studio now supports it, which is a great addition for me. Editor Features and Live Templatesĭo you know and use the #region from C#? It's a nice feature to collapse code regions that greatly helps you keeping an overview of larger code files and it also is a great help for structuring "logical blocks" in your classes.Īndroid Studio (intelliJ) has the same thing. So keep in mind, that you do not uninstall v26 for now. While the default is correct, is does not apply to a new project at the time of writing this article. Gradle will default to latest installed." Gradle then assumes the build tools 26, even if the new definition says "You no longer need to specify the build tools version.
![how to update gradle in android studio 3.0.1 how to update gradle in android studio 3.0.1](https://developer.android.com/studio/images/releases/improved-upgrade-assistant-agp.png)
The bug happens when you create a new Project.
![how to update gradle in android studio 3.0.1 how to update gradle in android studio 3.0.1](https://i.stack.imgur.com/HrcyQ.png)
Build Tools Version is Set to 26Ī bug filed by another user which I second, is, that you are currently required to have build tools 26 installed, even if you converted all your projects already to 27. If you encounter this behavior too, please star the issue. You can find a short screen-record-video in this bug to see what happens. It's filed here and still in investigation/reproduction state. Find WindowĪnother bug is with the Find-Window, where it can happen, that a deleted line ends up with wrong " INVALID" markers on your search results. The bug fix had its rollout and I can confirm, the described behavior really no longer happens. You can update your project adle toĬopy Code classpath ' :gradle:3.0.1'
#HOW TO UPDATE GRADLE IN ANDROID STUDIO 3.0.1 PATCH#
UPDATE : Android Studio 3.0.1 patch is here. Java-only changes do not cause that bug to appear. My experience showed that you need to rebuild everything every time you changed XML files (resources, layouts, themes, etc.). Until then, if you encounter this behavior in Android Studio 3.0, you need to do a Rebuild of the entire project. So, if you encounter a build error because of a modified " layout-v16" file, even if you have minApi > 16, it's exactly this bug. The bug is, that gradle incorrectly reports files/folders attached to the build as "modified" and fails.
![how to update gradle in android studio 3.0.1 how to update gradle in android studio 3.0.1](https://i.stack.imgur.com/koNXg.png)
So with the next Android Studio patch, we can expect that it will no longer happen. The bug is filed with Google and they already reported it as "fixed" with build tools 3.0.1. I discovered a bug in the gradle build tools 3.0.0 while working on my libraries and I show it here because you will see this bug happen when you work with. Many of them are not recognized by the majority of users, even less are encountered by a single person.